
The Boy can crawl through tight spaces and pull levers to open pathways for the big guy to go through. The adventure game and its plethora of puzzles are built around how players cooperate with Trico. Don’t be shocked if Trico gets nominated for “Best Video Game Character Of 2016”. Everything, from its story delivery and the interactions between the two to the game’s dark beginnings and gripping conclusion, comes naturally. This aspect of the game is delivered with flying colours, as there are no forced dialogue or any unnatural story ideas shoved in. The main crux and key theme of the game is seeing how both the boy and his pet share a tight bond during their time of imprisonment. Even the sounds of footsteps and the growls of Trico gets a fitting treatment, and everything here gels perfectly audio-wise. Sweeping orchestras are placed for tense and triumphant moments, while wind instruments fill the gentle bits. The majestic and minimalistic score by Takeshi Furukawa also accentuates the art and design of the game. Trico acts like a growing animal trying to learn tricks and mimicking its master, while also showing loyalty and camaraderie to the Boy as the story progresses. Only, the said pet is a 15 feet tall bird/cat/dog thing with red lightning coming out of its tail. The developers clearly have studied the movements and behaviour of pets, especially when they’re stuck in a new environment.

But you can clearly see that he and his team have done a lot of research to see how domestic animals act, and how feral ones can be tamed. I personally do not know if Fumito Ueda is a cat or dog person. You can truly feel a sense of joy when you see Trico react to these actions. You can feed it barrels of “magic” to sate its hunger, and even give it belly and ear rubs to calm it down. Imagine the gracefulness and temperance of a cat mixed with the stature of a dog, and you have a creature that mesmerises you as it idly scratches itself or just sits down while you fetch it food. Trico is also a marvel of game technology, from the way it moves and interacts with the Boy, to how fluffy its feathers and wing stumps are. You’ll spend more time taking screenshots of the valleys, the ruins, the outdoor area and the forest relaxation safe spots. For something so simple, the visuals are a feast for the eyes. Within just 15 minutes, you get to see the scope of the place you’re stuck in: huge ruins, deep within a deep mountain and ravine, where the only method of escape is to fly. The whole story is narrated from the Boy’s perspective after he’s all grown up, as it recounts the tale of how they got into this predicament, and how they got out of the ruins, You play a Boy who’s stuck in a cave with said creature named Trico. For now, this title stands on its own two feet, with its epic and touching tale between a boy and his cat-like griffin hybrid friend.īut there is no denying that this game succeeds in delivering a unique experience and great gameplay design that will likely inspire future generations of players and game makers. Given the heralded status of its two siblings, it might be a tad premature to say that The Last Guardian is able to surpass them. Something must also be said about his ability to craft Shadow of the Colossus as an adventure consisting of just 16 boss fights that tug at your heartstrings.

After all, team lead Fumito Ueda made Ico fun and endearing solely on escort missions. Amidst complications, delays and a troubled development history, fans across the world now get to see Team Ico’s masterpiece finally realised on the PS4.įrom the lush and sombre aesthetics to focused single-player experiences that show more than tell, this follow-up to Team Ico’s earlier iconic games has a lot riding on it.
#THE LAST GUARDIAN GAMEPLAY REACTION PS3#
The follow-up adventure game to Shadow of the Colossus was actually due out for the PS3 in 2007. Let’s face it – you thought The Last Guardian would never see the light of day.
